Sniper Tower
![]() | Requirements: | Level 1 Town Hall |
Description: | Long range, high damage, but slow to reload. This tower picks off enemy monsters before they even get close. Protect a larger area with this tower. | |
Upgrade Effect: | Upgrading the Sniper Tower will increase its fire power and range. |
Cannon Tower
![]() | Requirements: | Level 1 Town Hall |
Description: | Short range but high damage, this tower shells explode on impact, great for taking out tightly-packed groups. | |
Upgrade Effect: | Upgrading the Cannon Tower will increase its fire power, range, and explosion range. |
Tesla Tower
![]() | Requirements: | Level 4 Town Hall |
Description: | Talk about evil science, this high voltage tower fries any enemy that gets within range. | |
Upgrade Effect: | Upgrading the Tesla Tower increases the shocks per charge, damage per shock and range. |
Laser Tower
![]() | Requirements: | Level 4 Town Hall |
Description | Deadly and fast, this plasma energy tower zaps any invading enemy at the speed of light. | |
Upgrade Effect: | Upgrading the Laser Tower increases its damage per second and range. |
Monster Bunker
![]() | Requirements: | Level 3 Town Hall & Level 1 Housing |
Description | This defensive housing allows monsters to fight to death defending your base. | |
Upgrade Effect: | Upgrading the Monster Bunker will increase its housing capacity. |
Railgun Tower
![]() | Requirements: | Level 5 Town Hall |
Description: | An electrical gun that accelerates a conductive projectile along a pair of rails, the Railgun Tower makes up for its limited range with high damage and an infinite line of fire. | |
Upgrade Effect: | Upgrading the Railgun Tower will increase its fire power and range. |
Aerial Defense Tower
![]() | Requirements: | Level 4 Town Hall |
Description: | Fast-firing cannon designed to nullify or reduce the effectiveness of hostile air action. | |
Upgrade Effect: | Upgrading the Aerial Defense Tower will increase its range, damage per bomb and shots fired per salvo. |
Booby Trap
![]() | Requirements: | Level 2 Town Hall |
Description: | Invisible to the enemy until it is too late. Triggered when a Monster steps on it, deals large damage to a small area. Place close to buildings or use walls with gaps to group attackers into a small space. | |
Upgrade Effect: | None |
Champion Cage
![]() | Requirements: | Level 4 Town Hall |
Description: | Hatch and evolve Champion Monster to attack your enemies and defend your base. | |
Upgrade Effect: | None |
Block
![]() | Requirements: | Level 2 Town Hall |
Description: | A simple Block, use it to build walls to protect buildings and channel attackers into traps or closer to towers. Can be upgraded from wood to stone to metal to gold. | |
Upgrade Effect: | Upgrading the Block will increase its hit points. |
Heavy Trap
![]() | Requirements: | Level 4 Town Hall |
Description: | Invisible to the enemies until it's too late, Heavy Traps use a specialized trigger that only fires when the most powerful monsters step on it, but cause the splash damage to all nearby units. | |
Upgrade Effect: | None |
Champion Chamber
![]() | Requirements: | Level 4 Town Hall |
Description: | This building allows you to change out your active champ, keeping inactive ones safe on ice until you call them forth again. (Frozen champs aren't hurt even when the Champion Chamber is completely destroyed) | |
Upgrade Effect: | None |
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